Publicat 28 Iun 2019 | Reactualizat 28 Iul 2019 | Expiră 29 Iul 2019

C++ Engine Programmer for Physics Simulation Middleware

1 post
Expirat
Anunț inactiv

Acest anunț a expirat și nu este disponibil pentru aplicare.

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Candidatul ideal

TRAININGS

  • Bachelor’s degree in computer science or computer engineering or equivalent
  • Good spoken/written English
RELEVANT EXPERIENCE
  • Highly experienced in C++ programming
  • Good knowledge of algorithms and OOP
  • Strong 3D math skills
  • Knowledge of (game) physic will be a plus
  • Good knowledge of C# and WPF will be a plus
  • Previous experience working on game consoles will be a plus
SKILLS AND KNOWLEDGE
  • Results driven, focused on delivering quality work
  • Ability to work as part of a team with excellent communication & interpersonal skills
  • Very good problem solving & troubleshooting skills
  • Strong analytical and synthesis skills
  • Attention to details
  • Pro-active and self-motivated
  • Fast learner

Descrierea jobului

The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games. We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.

SUMMARY

  • Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
  • Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors.
  • This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.

RESPONSABILITIES
  • The main tasks of an Engine Programmer are to:
  • Actively participate in the design and evolution of APIs & tools according to the team’s roadmap
  • Develop, integrate and build tests for those APIs & tools
  • Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
  • Suggest improvements whenever necessary by designing and implementing new systems
  • Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
  • Correct the bugs determined by other working units and the quality control team
  • Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features
  • The work is done following the SCRUM methodology.

Descrierea companiei

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs.

Ubisoft Romania is the first Ubisoft production studio outside France. The Romanian adventure, which began in 1992, has turned into an exciting success story where Production, Test and IT Department are its driving force.

Come and join our team of over 1800 professionals and help us create highly appreciated interactive entertainment products!

Expirat
C++ Engine Programmer for Physics Simulation Middleware  -  SC UBISOFT SRL

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