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Curriculum Vitae

informatii personale


M 16.05.1991

Stagiu militar: da



Push the limits of interactive 3d graphics on mobile systems Develop applications that use the power of mobile platforms in exciting new ways

Salariu: nespecificat

Tip job: Full time

Departament: IT Software

Oras de lucru: Bucuresti, Brasov, Cluj-Napoca, Iasi, Sibiu, STRAINATATE

Nivel Cariera: Entry-Level (< 2 ani)

Disponibil: oricand

experienta profesionala


01.09.2011 - 01.12.2011

Departament: internet / e-commerce

Titlu Job: ebay store management


Responsible with the price and product description on the store, product stock logging, client assistance and store offers




2010 - 2013 Facultate: Computer Science la The University of Manchester din Manchester - United Kingdom. Computer Science BSc (Hons), Java 90%, Real-time Graphics 80% + Final year project: Designed Lego NXT robot to map environment and avoid collisions using on board IR sensors and other location sensors from an Android device connected through Bluetooth
2008 - 2010 Liceu / Școală profesională: Mathematics and Computer Science la National College “Vlaicu Volda” din Curtea de Arges. Baccalaureate: Physics: 97%, Average 91%
IT Project: one minute animation made with 3DS Max, shading and rendering with MentalRay


Aug 2014 - Sep 2014: ARLink
Unity3D augmented reality application that allows the user to have a natural control of objects placed in an AR world by using a virtual arm that appears to be attached to the Android device or web cam. The arm can grab and rotate objects and stack to avoid object overlapping
Apr 2014 - Jun 2014: Timepiece Gallery
Android, Desktop, Web, iOS visualize 3D models of watches modeled with Blender. Optimized asset pipeline for fast iteration. Shaders implemented: Fresnel based metals, dielectric glass, different polish levels, hdr reflections and tone mapping. Correct linear workflow with bloom and anamorphic lens flares effects supported in Desktop and Web versions. Used Libgdx
Jan 2014 - Feb 2014: Black Hole
Android CPU and GPU benchmark application that simulates in 3d asteroids around a black hole. The gravitational field is correctly generated producing circular and elliptical orbits. Makes use of multithreading for the physics simulation and non-locking rendering; CPU bound on high particle count; GPU bound by frame buffer ping-pong rendering for trails
Nov 2013 - Jan 2014: Planet Explorer
Android application that simulates piloting a space ship over the surface of a planet. Uses multi touch controls for pitch and yaw. Has shadow map support and reflective materials on the ship. Integrates bullet physics for collision detection, Ashley library for entity based programming model, LibGDX as core framework. Used Blender and Photoshop for content creation
Sep 2013 - Oct 2013: Normal Map Generator
Android image processing application that takes an image source from camera or from gallery and applies filters such as desaturation, contrast, brightness and blur with user given intensity parameters. The final result is a normal map that can be applied to a 3d object and visualized inside the app. Image processing realized using GLSL coupled with frame buffer rendering

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