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Game designer/Storyteller

SC UBISOFT SRL
Compania: SC UBISOFT SRL
| Expirat la: 13.01.2006 |
| Actualizat la: 08.01.2006 |
Compania:  SC UBISOFT SRL
Departament:  Educatie, Training, Cultura, Arta, IT, IT Software, Internet, eCommerce, New Media
Orasul:  Bucuresti
Tip Job:  Full time
Posturi disponibile:  1
Status:  Inactiv
Nivel cariera:  Entry-Level/Primii 3 Ani Exp,Mid-Level/Peste 3 Ani Exp
Limbi Straine:  engleza, franceza,
Oferta:  nespecificat
Permis conducere:  nespecificat
Data introducerii:  13.12.2005
Data limita:  13.01.2006

 
CANDIDATUL IDEAL:

- Excellent video game culture
- Excellent knowledge of the modeling
- Excellent knowledge of characters’ and decorations’ setting
- Excellent knowledge of game edition’s tools
- Good knowledge of the conception and the set up of a methodology
- Knows how to create game play’s rhythm
- Capacity to use the game’s elements following the technique’s rules in developing « an agreeable ensemble »
- Excellent knowledge of Windows tools
- Be rigorous
- Good writing, structured, accurate
- Good story writer,
- High level of creativity




RESPONSABILITATI / BENEFICII:

Defines, following the objectives of the types of levels, all what happens physically (geography, environment, obstacles…)
Translates and makes the different levels of game play (entertainment, difficulty rules…) in collaboration with the others jobs.
Intervenes in pre-production phase and production phase
Participates to the creation of the game play and the game system.
Seeks an innovative idea inside of a framework (license or editorial line) in order to differentiate the game play from the one of the competitors.
Defines all the ingredients of the game (characters friends/enemies, interactive objects…) and the different types of interactions possible between this items (game system)


DESCRIEREA COMPANIEI:

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.





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