Game Designer |
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| Compania: Gameloft Romania SRL |
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| Expirat la: 07.07.2006 |
| Actualizat la: 11.06.2006 |
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| Compania: |
Gameloft Romania SRL |
| Departament: |
IT, Inginerie, Internet, eCommerce, New Media, Productie, Telecomunicatii |
| Orasul: |
Bucuresti
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| Tip Job: |
Full time |
| Posturi disponibile: |
1 |
| Status: |
Inactiv |
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| Nivel cariera: |
Student,Entry-Level/Primii 3 Ani Exp,Mid-Level/Peste 3 Ani Exp,Manager/Executive Position,FaraStudiiSup/Necalificat |
| Limbi Straine: |
engleza, |
| Oferta: |
nespecificat |
| Permis conducere: |
nespecificat |
| Data introducerii: |
06.06.2006 |
| Data limita: |
07.07.2006 |
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| CANDIDATUL IDEAL:
Required skills and experience:
- great analytical capabilities
- excellent communication skills
- excellent creativity
- extended knowledge of games, games history and industry trends
- very good ability to work in a team
| RESPONSABILITATI / BENEFICII:
- working on creating and/or adapting AAA video games for mobile phones and mobile consoles (Nintendo DS, Playstation Portable etc.)
- creating the game design document, explaining in detail all the aspects of the game (gameplay rules, interface, characters, multiplayer mode etc.)
- working closely with the other team members (programmers, artists etc.) to achieve top quality
- working directly on different aspects of the game, tuning and fixing them to reach the best result possible
| DESCRIEREA COMPANIEI:
Gameloft Romania is a subsidiary of Ubisoft and Gameloft, a leading international publisher and developer of video games for mobile phones, & PDAs. With more than 400 engineers, developers and designers in 5 studios, Gameloft has assembled one of the largest and most creative in-house development teams in the industry and has won unanimous acclaim for creating some of the best games on the market. More details on www.gameloft.com
| ANUNTUL CONTINE UN INTERVIU ONLINE CU 3 INTREBARI | You are working on a First Person Shooter. One of the weapons used in this game is a Sniper Rifle. Decribe from the game design point of view the usage of this weapon(situations, mechanics, controls, description of visual effects, etc). The game can be realistic, arcade, historical, SF, fantasy etc. Enemy behavior and parameters
You must answer to only one of the following two points:
a. Enemy behavior
Describe the enemy behavior – from the game design point of view – for the enemies in the 1st level of Prince Of Persia 2 (the old game)
b. Enemy parameters
List the parameters that describe completely an enemy guard in Splinter Cell (you may choose from the PC, PS2 or Xbox versions)
Boss fight
Create the game design for a boss in Half Life 2. When fighting the boss the player will be restricted to using only 2 weapons (that you will choose).
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